Game Guide Wushu 9yin wulin GoonTang

Guide Internal skill age wushu

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INTERNAL SKILL WUSHU
At maximum level (36, 49 or 64) Internal Skill have following extra effects.

Wudang 1: when taking damage has a 10% chance to activate a shield for 7s: absorbs 250 points of any damage taken (per hit) and restores 90 energy after effect ends. Lv36: when shield procs surrounding targets are significantly slowed and cannot use qinggong.
Wudang 2: when energy is above 40% - every hit does extra damage equal to 4% of the remaining energy, when energy is below 20% - each skill has a 20% chance to recover 2% of max energy. lv36: Each skill has a 20% to recover 2% of max energy.
Wudang 3: jump height +3; if HP falls below 30% - will recover 30% max hp over 5s, 120s cd. Lv36: 100s cd.
Wudang 4: incoming attacks have a chance to debuff the attacker for 16s: incoming attacks will cause extra yang damage, if attacker uses 3 skills - will have forbidden skills and qinggong for 3 sec, if attacker didn't use skills - after debuff ends it will have forbidden skills and qinggong for 3 secs.

Shaolin 1: each hit done has 15% chance to recover a small amount of yellow health. lv36: recovers black health.
Shaolin 2: each skill deals additional damage to nearby targets. Lv36: effect damage is based on brawn.
Shaolin 3: skills have a 30% chance to trigger one of 4 effects for 20s (90s cd) (good side shaolin has a 20% chance to have all 3): melee/inner might +50; ignore 13% of enemy block; ignore 13% of defense; +26% crit chance and 50% crit damage. Lv36: can have all 4 effects at once.
Shaolin 4: under attack has a chance to reduce incoming damage by 50% and get a buff: when attacked - has a chance to turn some black hp into yellow HP, when buff reaches 4 stacks - turns 50% of yellow HP into red HP.

Emei 1: while blocking you take 45 less internal and 22 less external damage per hit. lv36: blocking damage reduction is increased to 90% for internal damage and 70% for external damage.
Emei 2: when you take damage - a shield procs to absorb up to 300 points of any damage, 20s cd. Lv36: proc shield reflects damage back.
Emei 3: after jump - can air dash unlimited times within 3s, after using a skill will recover 2% of max HP over 5s. lv36: has a 30% chance to double the recovery amount.
Emei 4: attacker skill has a chance to be interrupted and short stunned; under attack you have a chance to remove most of debuffs, recover some block energy, reduce blocked damage by 18% more, and add 250 extra yin damage to all attacks for the next 15 secs.

Beggar 1: every 8s next attack (not skill) does 1.5 times more damage, additional yang damage and slows the target for 3s. Lv36: when effect procs nearby players get 25% movement speed boost for 15s.
Beggar 2: using any skill gives a buff, when buff reaches 5 stacks - next skill will knock surrounding targets down. lv36: when effect procs targets will take damage equal to your brawn.
Beggar 3: meditation recovers qinggong energy and causes sober; each hit has a 10% chance to cause extra yang damage to the target equal to 10% of target's current HP (to npc is up to 786), 10s cd). lv36: npc damage is up to 983.
Beggar 4: when you start attacking - have a chance to activate 'wine rain' debuff for 30s: affected targets have reduced external/internal defense and evasion by 30%, increased chance to receive crit by 16%; under 'wine rain' you will keep receiving 'drunk' buff stacks: attacks deal extra yang damage (equal to 100% of breath + 10% per stack), but will consume one stack of 'drunk' buff, also under 'drunk' buff you have a chance to get increased by 10% crit chance buff for 12s.

Scholar 1: attacks have a 40% chance to restore some portion of energy. lv36: recovery is increased with breath and has a chance for continuous recovering.
Scholar 2: movement speed is increased by 28%, each hit does extra damage based on your speed. Lv36: movement speed buff is increased to 33%, each hit has a chance to knock the target down.
Scholar 3: sword damage +30; using attack has a 15% chance to get a buff for 20s - each hit does 4 more damage, every 2 seconds damage is increased by 4, 45s cd. lv36: damage increase per stack is 5.
Scholar 4: attacks have a chance to debuff the target, max 3 stacks: does minor soft damage, after 6 sec debuff will detonate - interrupt target's skills and give short stun, target and surrounding enemies will take major damage and receive debuff for 12 secs - every skill will cost health.

Tang 1: after 6 skills next will recover 5% of max energy. Lv36: after 5 skills next will recover 5% of max energy and knock the target back.
Tang 2: crit damage is increased by 50%. Lv36: critical damage is increased by 60%, critical hits will apply debuff to the target for 8s - every hit target takes will cause extra damage equal to 20% of your posture, stacks 10 times.
Tang 3: have a 10% chance to resist poison effect; every hit has a 15% chance to give a stack of toxins, after 3 stacks reached - next hit will release them and cause 39 hp/s yin DoT to the target for 8s, when the DoT ends - target will take 319 yin damage (can increase with posture), become slowed by 50% and unable to use qinggong for 5s.
Tang 4: each hit has a chance to debuff (stackable) the target for 16s: does little damage, attacks have a chance to blow it up - do damage based on stacks (stacks will not be consumed), after blowing up target will be shortly stunned and loose 30% of yellow HP, speed will be reduced to minimum for 6 secs and forbidden qinggong for 4 secs.

Royal Guard 1: every skill applies debuff to the target for 20s - does low DoT damage and reduces health regeneration by 50%. lv36: target's health regeneration is reduces by 100%.
Royal Guard 2: killing an enemy gives a buff - stamina is increased by 5 and close range might (red number) by 3%, stacks 10 times, lasts 2 min. lv36: buff is not limited by time.
Royal Guard 3: double horse sprint time; each skill has a 30% chance to give a buff - increases brawn by 18, stacks 7 times; when 7 stacks are reached - next attack will release them and deal damage equal to 100% of your brawn, if target is below 30% of max health - will take damage equal to 8% of lost HP (for npc - up to 983).
Royal Guard 4: every 16s you get 12 'chase' buff stacks: each hit consumes one stack to ignore 28% of enemy block and cause extra 145 hard damage; when you take direct damage - has a chance to get the 'angry' buff for 32s - reduces incoming damage by 18%.

Bliss Valley 1: each 4th attack does 2 times of weapon damage. lv36: does 3 times of weapon damage.
Bliss Valley 2: each direct hit (not DoT) applies debuff to the target, when 10 stacks are reached - they will be consumed to stun the target for 2s. lv36: stuns for 3.5s.
Bliss Valley 3: after team practice recovers 2 qinggong energy every second for 60 min; after 6 attacks next 4 attacks will recover 50% of damage to HP, 25% chance to recover 100% of damage to HP.
Bliss Valley 4: attacks have a chance to get 4 stacks of 'evil face' buff for 15s (crit chance is increased by 30%, critical hit will remove one stack of buff), and 'all evil' buff for 12s (critical hits recover 50% of damage as HP).

Twilight Skill Tactic (Sunset Skill): when you attack or are attacked - get CC immunity buff for 2s, 14s cd. Lv64: 3s immunity.

Chimeric Mirage Skill (Taoist Divination/Unexpected Talent): while you are not attacking - damage taken is reduced by 20%, when you attack - your attacks ignore 10% of enemy internal / external defenses and do 5% more damage. Lv64: damage taken reducement is increased to 24%, resistance ignoring to 12% and you do 6% more damage.

Five Elements Skill (Elemental Mental Skill): every attack reduces target's breath/spirit/stamina by 1 each and turn them to you as +3 breath for 30s, 50% to apply effect twice, max stack 27 (in total +81 intelligence). lv64: max 35 stacks.

Evil Villain Skill (Against World Evil): every attack target didn't block will give you a buff - increases damage dealt by 1.5% for 16s, stacks 13 times; if target blocks - you loose 1 stack of buff; when all stacks are gone there is a chance to get self buff for 12s: all defenses boost by 50%, attacks do extra soft damage. Lv64: stacks 15 times.

Purple Cloud Skill (Purple Rosy Clouds Skill): (pvp only) next attack does extra yin damage equal to 70% of target's lost energy +100, 10s cd. lv64: damage increased to 75% of lost energy + 150.

Poison Toad Skill (Toad Style): when you take damage (but not blocking) - attacker has a chance to receive a debuff, when 8 debuff stacks are reached - they will interrupt attacker's skill and forbid movement for 3s.

Seal Blood Strength Skill (Blood Blade): your attacks have a chance cause extra damage and give DoT debuff to target for 8s, during it target's hp recovery (potion or skill) is reduced by 80%.

Ice Heart Tactic (Icy Heart): blocking damage has a chance to activate a buff for 8s, during it blocking will recover hp (equal to 250% of received damage + 298 + % of your breath, effect cannot occur more often than once every 0.5s) and block energy recovery speed is greatly increased.

Harmony Skill (Huanyuan Style/Chaotic Yuan): when you are under attack and have forbidden qinggong, movement or are stunned - for 3s you will have health regeneration buff and have a chance to remove all debuffs.

Sunflower Manual: every attack has a chance to steal target's speed, air and ground dash distance (max 6 stacks, lasts for 27s), when stealing - chance to ignore all movement debuffs for some time; every attack has a chance to get buff for 36s - no 1.5s cooldown between skills within one style; every attack has a chance to get a buff for 30s - no 7s cd between different skill styles; when has both buffs - will short ignore stun, knockdown, knockback, knockair and have increased accuracy.

Star Absorbing Skill: every attack has a chance to debuff the target to keep loosing energy and reduce speed by 60%; has a chance to absorb target - increase self attributes and hp/en, increase all basic attributes by 10% (max 20 stacks), and ignore all movement debuffs for some time.
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