Game Guide Wushu 9yin wulin GoonTang

Beggars Weapon Skill Sets

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Lotus Palm
Widely considered to be their most effective style, this Palm style is a Beggar's most direct combat style. Utilizing several knockbacks, this style will keep opponents in the air and primed for a brutalizing aerial groundslam.
-Established to be the best PVP skill set for Beggars. Versatile.
-Uses stacks of "Lotus Chi" to turn some attacks into AOE's and as a resource to use special attacks.
-Has (1)charge attack, (1)knock-back attack, (1)knock-up attack, (1)ranged attack, and (1)aerial smash (fucking awesome). Feint skill is a movement snare and prevents flying if it breaks a block.
-Has an impressive combo that can lock down enemies. Knock them up -> knock them back -> grab them in mid-air and then smash their face into the ground.

PVE Rating: ***
PVP Rating: *****
 Name  Type  CD  Range  Hits  Comments  
Lotus Palm  Fists - Internal - Yang - http://www.youtube.com/watch?v=CwTHptGNOQQ 
  Lotus Blooming From The Fire  Attack  1.5s  20m  Target  Basic Ranged Attack. Will Consume a Lotus Chi to make the attack a small AoE. 
  Every Step A Lotus  Attack  6s  3m  Melee  Becomes a charge attack if you're flying. Will consume a Lotus Chi to make the attack a small AoE. 
  Blooming Everywhere  Attack  8s  Melee  Cone  Knock back attack. Causes loss of HP's and Brawn for 7 seconds. Requires one charge of Lotus Chi. Can be followed up with Green Lotus if you have another charge of Lotus Chi. 
  Lotus Sharing One Root  Feint  2s  Melee  Cone  Feint attack, when a successful parry break occurs will reduce movement speed and prevent use of flying skill for 4 seconds. 
  Giving Buddha The Borrowed Flowers  Block  1s  Self  Self  A successful parry will give one stack of Lotus Chi. Higher skill will allow you to hold more charges of Lotus Chi. 
  Falling Flower and Flowing Water  Rage  10s  3m  Target  Super Saiyan Attack! With a charge of Lotus Chi this becomes a small AoE. 
  Green Lotus  Attack  8s  20m  Target  Aerial piledriver, only works on aerial targets. Note that Blooming Everywhere will cause a target to be airborne but the window to execute Green Lotus is VERY small. 
  Submerge The Lotus  Attack  10s  Melee  Aoe  Knock-up attack. Provides a +20% Lotus Palm power for 5s and gives one charge of Lotus Chi. 

Basic PVP Strategy
First things first. Before you ever attack a person and especially before you ever get jumped you want to stack Lotus Chi. You can do this either by using Submerge The Lotus or finding a low level mob and blocking them with Giving Buddha The Borrowed Flowers active. Lotus Chi does not decay over time, so best to do this right when you enter the game. Having Lotus Chi will allow you to use your more powerful moves.

Lotus Palm excels at punishing people who are in the air. Whenever your opponent is in the air, use Green Lotus to slam them down. This can be especially effective for players attempting to run away using air dashes.

Lotus Palm has a powerful ABC combo. First use Submerge The Lotus to knock your opponent into the air. Then use Blooming Everywhere to knock your opponent up and away. Finally use Green Lotus to piledrive them out of the air to finish. Due to latency issues and a small window of opportunity it is best to mash your Green Lotus hotkey as soon as your Blooming Everywhere connects and hope the game registers. You'll need to start with at least 1 Lotus Chi stacked to complete this combo.

One thing to keep in mind when playing Lotus Plam is that while not every move needs Lotus Chi to be used, they will gladly eat your Lotus Chi for small AoE bonuses. The only moves that won't drain on Lotus Chi are the feint Lotus Sharing One Root and Submerge The Lotus. Oddly for a palm set, Submerge the Lotus uses a weapon for added damage.

Scaling
Projected values are starred.

Level Scaling 
Skill  Modifier  1  2  3  4  5  6  7  Hits 
Lotus Blooming from the Fire  Damage  57  84       2 
Every Step A Lotus  Damage  56  83  115  147  180  221   2 
Blooming Everywhere  Damage  56  83  115  147  180  221   1 
Lotus Sharing One Root  Damage  23  33       1 
Give the Buddha Borrowed Flowers  Stacks   4   7     NA 
Falling Flower and Flowing Water  Damage  186  272    594  728   8 
Green Lotus  Damage  113  165    350  441   1 
Submerge the Lotus  Damage  56  83  115  147  180  221   1 
Submerge the Lotus  Cooldown  15  14   10  8    1 

Attribute Scaling 
Skill  Melee Damage  Ranged Damage  Internal Attack Damage   
Lotus Blooming from the Fire  30%   33%   
Every Step A Lotus  16%   19%   
Blooming Everywhere  16%   19%   
Lotus Sharing One Root  16%   19%   
Give the Buddha Borrowed Flowers      
Falling Flower and Flowing Water  98%   98%   
Green Lotus  36%   38%   
Submerge the Lotus  8%   8%   

Spirit Snake Stick
This Stick style utilizes poisons and toxins to give Beggars an upperhand in dungeon combat. Using a combination of knockdowns and poisons, a Beggar is capable of quickly stacking poisons on large groups of enemies to clear a room fast.
Note:Some attacks were renamed, previous name stricken thru.

-AOE skill set that revolves around poisoning enemies and doing increased damage to poisoned (effected by "Strange Snake Poison") enemies. Best PVE set.

-Has (1)charge attack, (1)knock-down attack, (1)poison ("Strange Snake Poison") debuff (not an attack). Successful Feint skill knocks down and puts "High Snake Poison" on target (stronger than "Strange Snake Poison" and can be stacked with it)

-Every single attack is an AOE (except ultimate).

PVE Rating: *****
PVP Rating: **
 Name  Type  CD  Range  Hits  Comments  
Spirit Snake Stick  Stick - External - Hard - http://www.youtube.com/watch?v=adB-U9Snr_s 
  Snake Coiled on Green Bamboo  Attack  2s  Melee  Cone  Basic Cone attack, If target's are affected by Strange Snake Poison they will take more damage. 
  Flying Dragon  Attack  6s  3m  Target  Becomes a charge attack if you're flying. If target is affected by Strange Snake Poison they will take more damage. 
  Snake in the Mouse LairHole  Attack  4s  Melee  Cone  If targets are affected by Strange Snake Poison they will also be knocked down. 
  Viper's Bite and Bee's Sting  Feint  2s  Melee  Cone  Successful parry break will cause knock down and High Snake Poison. 
  Changshan Mountain Snake  Block  2s  Self  Self  A successful parry will ignite will, attaching yang to each attack. 
  Ruthless Long Snake  Rage  10s  3m  Target  Rage attack. Target's affected by Strange Snake Poison will take increased damage from this skill. 
  Frenzy Snakes And Mouses Snake Gliding and Rat Scurrying  Utility  8s  3m  AoE  Applies Strange Snake Poison. Causes a slow and temporarily locks Flying Skills for 4 ticks. Each damage tick removes one instance of the debuff.
Lvl 1 = 5 stack, Lvls 2+ = 7 stacks.

Scaling
Level Scaling 
Skill  Modifier  1  2  3  4  5  6  7  Hits 
Snake Coiled on Green Bamboo  Damage  45  65       3 
Flying Dragon  Damage  50  73  101  129  158  194  228  2 
Snake in the Mouse Lair  Damage  50  73  101  129  158  194  228  1 
Viper's Bite and Bee's Sting  Damage  20  29  41  52  63  78  91  1 
Changshan Mountain Snake  Damage  7  10       NA 
Ruthless Long Snake  Damage  228  334       11 
Snake Gliding and Rat Scurrying  Stacks  5  7       

Attribute Scaling 
Skill  Melee Damage  Ranged Damage  Internal Attack Damage   
Snake Coiled on Green Bamboo  42%     
Flying Dragon  30%     
Snake in the Mouse Lair  10%     
Viper's Bite and Bee's Sting  30%     
Changshan Mountain Snake      
Ruthless Long Snake  138%   138%   
Snake Gliding and Rat Scurrying      

Crying Stick
The most infamous of the Beggar styles, this Stick style focuses on becoming increasingly more drunk as the Beggar fights. Using this style, a Beggar is capable of spewing wine into the faces of their enemies and rendering them too drunk to fight, as well as snare them and drain their internal force.
Note: Some skills were renamed. Previous name stricken thru.

-Decent skill set that revolves around getting drunk and smashing single targets with your stick.
-"Okay" for PVP. Getting people drunk is hilarious if you can pull it off. Great for single target damage in PVE, but lags behind against large mob packs due to a lack of AOE.
-Attacks put "Wine Mist" effect on enemy. Increasing damage received and improving the "drunk" effect on the Beggar. Hilariously your target can eventually get drunk him/herself and start staggering around and eventually puke everywhere. A "drunk" Beggar gets improved defenses (dodge rate specifically, I think).

-Has (1)charge attack, (1)knock-back attack, (1)snare/hit-rate debuff (not an attack). Successful Feint puts a 15s debuff on target massively draining internal points (mana) if they use flying skills.
-Can get drunk beforehand by drinking alcohol.

PVE Rating: ****
PVP Rating: ***
 Name  Type  CD  Range  Hits  Comments  
Crying Stick  Stick - External - Hard - http://www.youtube.com/watch?v=SnARkCmy8N4 
  Bird's And Apes CryBirds Cry and Apes Wail  Attack  6s  3m  Target  Becomes a charge attack if you're flying. 
  Wailing at the Dead End  Attack  5s  5m  Cone  The infamous Booze-spewing skill. Makes opponents drunk. Best used at Goon meeting events. Requires a stack of Drunk State. 
  To Mourn a Dead Mother  Attack  2s  Melee  Aoe  AoE attack that is a good follow up to "Drunk Spit" 
  Cry for the World  Feint  2s  Melee  Cone  A successful parry break will cause flying skills do to internal damage. Ignites Wine Mist on enemy and applies a Drunk State on yourself. 
  Wandering Soul  Block  1s  Self  Self  Successful Block's have a chance to increase Drunk State. Chance of gaining a stack based on skill level. 
  Fallen Soul's Lament  Rage  10s  3m  Target  Crying Stick rage attack. 
  Cry Without Tears  Attack  8s  3m  Target  Will consume a stack of Drunk State to knock back enemy. 

Scaling
Projected values are starred.

Level Scaling 
Skill  Modifier  1  2  3  4  5  6  7  Hits 
Birds Cry and Apes Wail  Damage  50  73  101  129  158  194  228  3 
Wailing at the Dead End          
To Mourn a Dead Mother  Damage  84        3 
Cry for the World  Damage  20  29  41  52  63  78  91  1 
Wandering Soul          
Fallen Soul's Lament  Damage  168        6 
Cry Without Tears  Damage  50  73  101  129  158  194  228  1 

Attribute Scaling 
Skill  Melee Damage  Ranged Damage  Internal Attack Damage   
Birds Cry and Apes Wail  30%     
Wailing at the Dead End      
To Mourn a Dead Mother  20%     
Cry for the World  30%     
Wandering Soul      
Fallen Soul's Lament  100%   102%   
Cry Without Tears  30%     

Dog Beating Staff
Unreleased content. Translations may not be exact ARE SO EXACT NOW. ARE EXACTER.
Source: http://9yin.766.com/zpwxdgbf.html
Video: http://v.youku.com/v_show/id_XNDU1Mzk2NDc2.html

Name  Type  CD  Range  Hits  Comments 
===Dog Beating Stick===  Quarterstaff - External - Hard 
Waving the Dog's Paws  Attack  2s  3m  Cone  Single hit attack that inflicts "Instigate" status. Incited may be stacked up to three times. 
Swipe the Dog's Back  Attack  6s  20m  Target  Single hit thrust. Removes one Instigate status from the target to seal feint attacks. 
Quick Strike on Dog's Hip  Attack  8s  3m  Target  Charge attack. Four jabs. Removes one Instigate status from target to seal parrying. Turns into a charging attack in the air. 
Luring Dogs to Camp  Attack  8s  3m  Target  Charge attack. Spins staff for five hits. Removes one Instigate status from target to seal movement. Turns into a charging attack in the air. 
Flatten Dog's Back  Feint  2s  5m  Cone  When a block is broken, inflicts "Flatten" status on enemy for six seconds. Crushed enemies use 15 more flying points when they use flying skills. If the enemy has "Fallen" status when the blocks is broken, flying skills are sealed for two seconds as well. 
Evil Dog Blocks the Way  Block  1s  Self  Self  Upon a successful block, inflicts Instigate status onto attacker. In addition, has a chance to inflict "Disarmed" upon block, sealing weapons for three seconds. The more Instigate the attacker has, the more likely he will be Disarmed. 
Flip the Dog Upside-Down  Attack  8s  6m  AoE  Single hit that launches enemies way up and inflicts "Fallen" status, which prevents jumping. 
No Dogs Under Heaven  Rage  None  Melee  AoE  Consumes 50 rage. Swing staff wildly to strike surrounding enemies 9 times. Upon the last strike enemies within 6 meters who are not blocking will be sent flying. 

Sacred Places
See: Sacred_Ground
As a Yang and Hardness school, you get 10% bonus cultivation in Snow and Cave sacred places, and 20% in Forest.

GoonTangClan Drunk Squad
The Beggars of GoonTangClan get together, get drunk-as-fuck, and then run into major cities, or other crowded areas, and spray wine on unsuspecting pubbies until they are drunk-as-fuck too. The debuff "completely drunk" lasts for 30 minutes and persists through death. While completely drunk the pubbies will stumble around and vomit everywhere and are rendered essentially useless. They will usually rage immediately and gang up and try to kill us, but we just come back a few moments later and do it again to more people.

One example of the works of the Drunk Squad is when SanguineMoon (our embittered enemies in the early days of GoonTang) once held a 1v1 PVP tournament. Goons, looking for a good time, decided to participate. Our idea of participating was getting smashed and then spewing wine on all of the contestants to hinder their ability to duel properly. Needless to say the event turned absolutely chaotic as a handful of goons waded into dozens of pubbies while spraying rice wine everywhere. In their haste to kill the Drunk Squad they frequently hit other pubbies and gained infamy through their accidental murders. The non-Drunk Squad Goons that were observing, eating popcorn, and laughing their asses off soon ran into the fray and killed those who were foolish enough to go red, and sent their asses to jail.
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