Lotus Palm
Widely considered to be their most effective style, this Palm style is a Beggar's most direct combat style. Utilizing several knockbacks, this style will keep opponents in the air and primed for a brutalizing aerial groundslam.
-Established to be the best PVP skill set for Beggars. Versatile.
-Uses stacks of "Lotus Chi" to turn some attacks into AOE's and as a resource to use special attacks.
-Has (1)charge attack, (1)knock-back attack, (1)knock-up attack, (1)ranged attack, and (1)aerial smash (fucking awesome). Feint skill is a movement snare and prevents flying if it breaks a block.
-Has an impressive combo that can lock down enemies. Knock them up -> knock them back -> grab them in mid-air and then smash their face into the ground.
PVE Rating: ***
PVP Rating: *****
Name Type CD Range Hits Comments
Lotus Palm Fists - Internal - Yang - http://www.youtube.com/watch?v=CwTHptGNOQQ
Lotus Blooming From The Fire Attack 1.5s 20m Target Basic Ranged Attack. Will Consume a Lotus Chi to make the attack a small AoE.
Every Step A Lotus Attack 6s 3m Melee Becomes a charge attack if you're flying. Will consume a Lotus Chi to make the attack a small AoE.
Blooming Everywhere Attack 8s Melee Cone Knock back attack. Causes loss of HP's and Brawn for 7 seconds. Requires one charge of Lotus Chi. Can be followed up with Green Lotus if you have another charge of Lotus Chi.
Lotus Sharing One Root Feint 2s Melee Cone Feint attack, when a successful parry break occurs will reduce movement speed and prevent use of flying skill for 4 seconds.
Giving Buddha The Borrowed Flowers Block 1s Self Self A successful parry will give one stack of Lotus Chi. Higher skill will allow you to hold more charges of Lotus Chi.
Falling Flower and Flowing Water Rage 10s 3m Target Super Saiyan Attack! With a charge of Lotus Chi this becomes a small AoE.
Green Lotus Attack 8s 20m Target Aerial piledriver, only works on aerial targets. Note that Blooming Everywhere will cause a target to be airborne but the window to execute Green Lotus is VERY small.
Submerge The Lotus Attack 10s Melee Aoe Knock-up attack. Provides a +20% Lotus Palm power for 5s and gives one charge of Lotus Chi.
Basic PVP Strategy
First things first. Before you ever attack a person and especially before you ever get jumped you want to stack Lotus Chi. You can do this either by using Submerge The Lotus or finding a low level mob and blocking them with Giving Buddha The Borrowed Flowers active. Lotus Chi does not decay over time, so best to do this right when you enter the game. Having Lotus Chi will allow you to use your more powerful moves.
Lotus Palm excels at punishing people who are in the air. Whenever your opponent is in the air, use Green Lotus to slam them down. This can be especially effective for players attempting to run away using air dashes.
Lotus Palm has a powerful ABC combo. First use Submerge The Lotus to knock your opponent into the air. Then use Blooming Everywhere to knock your opponent up and away. Finally use Green Lotus to piledrive them out of the air to finish. Due to latency issues and a small window of opportunity it is best to mash your Green Lotus hotkey as soon as your Blooming Everywhere connects and hope the game registers. You'll need to start with at least 1 Lotus Chi stacked to complete this combo.
One thing to keep in mind when playing Lotus Plam is that while not every move needs Lotus Chi to be used, they will gladly eat your Lotus Chi for small AoE bonuses. The only moves that won't drain on Lotus Chi are the feint Lotus Sharing One Root and Submerge The Lotus. Oddly for a palm set, Submerge the Lotus uses a weapon for added damage.
Scaling
Projected values are starred.
Level Scaling
Skill Modifier 1 2 3 4 5 6 7 Hits
Lotus Blooming from the Fire Damage 57 84 2
Every Step A Lotus Damage 56 83 115 147 180 221 2
Blooming Everywhere Damage 56 83 115 147 180 221 1
Lotus Sharing One Root Damage 23 33 1
Give the Buddha Borrowed Flowers Stacks 4 7 NA
Falling Flower and Flowing Water Damage 186 272 594 728 8
Green Lotus Damage 113 165 350 441 1
Submerge the Lotus Damage 56 83 115 147 180 221 1
Submerge the Lotus Cooldown 15 14 10 8 1
Attribute Scaling
Skill Melee Damage Ranged Damage Internal Attack Damage
Lotus Blooming from the Fire 30% 33%
Every Step A Lotus 16% 19%
Blooming Everywhere 16% 19%
Lotus Sharing One Root 16% 19%
Give the Buddha Borrowed Flowers
Falling Flower and Flowing Water 98% 98%
Green Lotus 36% 38%
Submerge the Lotus 8% 8%
Spirit Snake Stick
This Stick style utilizes poisons and toxins to give Beggars an upperhand in dungeon combat. Using a combination of knockdowns and poisons, a Beggar is capable of quickly stacking poisons on large groups of enemies to clear a room fast.
Note:Some attacks were renamed, previous name stricken thru.
-AOE skill set that revolves around poisoning enemies and doing increased damage to poisoned (effected by "Strange Snake Poison") enemies. Best PVE set.
-Has (1)charge attack, (1)knock-down attack, (1)poison ("Strange Snake Poison") debuff (not an attack). Successful Feint skill knocks down and puts "High Snake Poison" on target (stronger than "Strange Snake Poison" and can be stacked with it)
-Every single attack is an AOE (except ultimate).
PVE Rating: *****
PVP Rating: **
Name Type CD Range Hits Comments
Spirit Snake Stick Stick - External - Hard - http://www.youtube.com/watch?v=adB-U9Snr_s
Snake Coiled on Green Bamboo Attack 2s Melee Cone Basic Cone attack, If target's are affected by Strange Snake Poison they will take more damage.
Flying Dragon Attack 6s 3m Target Becomes a charge attack if you're flying. If target is affected by Strange Snake Poison they will take more damage.
Snake in the Mouse LairHole Attack 4s Melee Cone If targets are affected by Strange Snake Poison they will also be knocked down.
Viper's Bite and Bee's Sting Feint 2s Melee Cone Successful parry break will cause knock down and High Snake Poison.
Changshan Mountain Snake Block 2s Self Self A successful parry will ignite will, attaching yang to each attack.
Ruthless Long Snake Rage 10s 3m Target Rage attack. Target's affected by Strange Snake Poison will take increased damage from this skill.
Frenzy Snakes And Mouses Snake Gliding and Rat Scurrying Utility 8s 3m AoE Applies Strange Snake Poison. Causes a slow and temporarily locks Flying Skills for 4 ticks. Each damage tick removes one instance of the debuff.
Lvl 1 = 5 stack, Lvls 2+ = 7 stacks.
Scaling
Level Scaling
Skill Modifier 1 2 3 4 5 6 7 Hits
Snake Coiled on Green Bamboo Damage 45 65 3
Flying Dragon Damage 50 73 101 129 158 194 228 2
Snake in the Mouse Lair Damage 50 73 101 129 158 194 228 1
Viper's Bite and Bee's Sting Damage 20 29 41 52 63 78 91 1
Changshan Mountain Snake Damage 7 10 NA
Ruthless Long Snake Damage 228 334 11
Snake Gliding and Rat Scurrying Stacks 5 7
Attribute Scaling
Skill Melee Damage Ranged Damage Internal Attack Damage
Snake Coiled on Green Bamboo 42%
Flying Dragon 30%
Snake in the Mouse Lair 10%
Viper's Bite and Bee's Sting 30%
Changshan Mountain Snake
Ruthless Long Snake 138% 138%
Snake Gliding and Rat Scurrying
Crying Stick
The most infamous of the Beggar styles, this Stick style focuses on becoming increasingly more drunk as the Beggar fights. Using this style, a Beggar is capable of spewing wine into the faces of their enemies and rendering them too drunk to fight, as well as snare them and drain their internal force.
Note: Some skills were renamed. Previous name stricken thru.
-Decent skill set that revolves around getting drunk and smashing single targets with your stick.
-"Okay" for PVP. Getting people drunk is hilarious if you can pull it off. Great for single target damage in PVE, but lags behind against large mob packs due to a lack of AOE.
-Attacks put "Wine Mist" effect on enemy. Increasing damage received and improving the "drunk" effect on the Beggar. Hilariously your target can eventually get drunk him/herself and start staggering around and eventually puke everywhere. A "drunk" Beggar gets improved defenses (dodge rate specifically, I think).
-Has (1)charge attack, (1)knock-back attack, (1)snare/hit-rate debuff (not an attack). Successful Feint puts a 15s debuff on target massively draining internal points (mana) if they use flying skills.
-Can get drunk beforehand by drinking alcohol.
PVE Rating: ****
PVP Rating: ***
Name Type CD Range Hits Comments
Crying Stick Stick - External - Hard - http://www.youtube.com/watch?v=SnARkCmy8N4
Bird's And Apes CryBirds Cry and Apes Wail Attack 6s 3m Target Becomes a charge attack if you're flying.
Wailing at the Dead End Attack 5s 5m Cone The infamous Booze-spewing skill. Makes opponents drunk. Best used at Goon meeting events. Requires a stack of Drunk State.
To Mourn a Dead Mother Attack 2s Melee Aoe AoE attack that is a good follow up to "Drunk Spit"
Cry for the World Feint 2s Melee Cone A successful parry break will cause flying skills do to internal damage. Ignites Wine Mist on enemy and applies a Drunk State on yourself.
Wandering Soul Block 1s Self Self Successful Block's have a chance to increase Drunk State. Chance of gaining a stack based on skill level.
Fallen Soul's Lament Rage 10s 3m Target Crying Stick rage attack.
Cry Without Tears Attack 8s 3m Target Will consume a stack of Drunk State to knock back enemy.
Scaling
Projected values are starred.
Level Scaling
Skill Modifier 1 2 3 4 5 6 7 Hits
Birds Cry and Apes Wail Damage 50 73 101 129 158 194 228 3
Wailing at the Dead End
To Mourn a Dead Mother Damage 84 3
Cry for the World Damage 20 29 41 52 63 78 91 1
Wandering Soul
Fallen Soul's Lament Damage 168 6
Cry Without Tears Damage 50 73 101 129 158 194 228 1
Attribute Scaling
Skill Melee Damage Ranged Damage Internal Attack Damage
Birds Cry and Apes Wail 30%
Wailing at the Dead End
To Mourn a Dead Mother 20%
Cry for the World 30%
Wandering Soul
Fallen Soul's Lament 100% 102%
Cry Without Tears 30%
Dog Beating Staff
Unreleased content. Translations may not be exact ARE SO EXACT NOW. ARE EXACTER.
Source: http://9yin.766.com/zpwxdgbf.html
Video: http://v.youku.com/v_show/id_XNDU1Mzk2NDc2.html
Name Type CD Range Hits Comments
===Dog Beating Stick=== Quarterstaff - External - Hard
Waving the Dog's Paws Attack 2s 3m Cone Single hit attack that inflicts "Instigate" status. Incited may be stacked up to three times.
Swipe the Dog's Back Attack 6s 20m Target Single hit thrust. Removes one Instigate status from the target to seal feint attacks.
Quick Strike on Dog's Hip Attack 8s 3m Target Charge attack. Four jabs. Removes one Instigate status from target to seal parrying. Turns into a charging attack in the air.
Luring Dogs to Camp Attack 8s 3m Target Charge attack. Spins staff for five hits. Removes one Instigate status from target to seal movement. Turns into a charging attack in the air.
Flatten Dog's Back Feint 2s 5m Cone When a block is broken, inflicts "Flatten" status on enemy for six seconds. Crushed enemies use 15 more flying points when they use flying skills. If the enemy has "Fallen" status when the blocks is broken, flying skills are sealed for two seconds as well.
Evil Dog Blocks the Way Block 1s Self Self Upon a successful block, inflicts Instigate status onto attacker. In addition, has a chance to inflict "Disarmed" upon block, sealing weapons for three seconds. The more Instigate the attacker has, the more likely he will be Disarmed.
Flip the Dog Upside-Down Attack 8s 6m AoE Single hit that launches enemies way up and inflicts "Fallen" status, which prevents jumping.
No Dogs Under Heaven Rage None Melee AoE Consumes 50 rage. Swing staff wildly to strike surrounding enemies 9 times. Upon the last strike enemies within 6 meters who are not blocking will be sent flying.
Sacred Places
See: Sacred_Ground
As a Yang and Hardness school, you get 10% bonus cultivation in Snow and Cave sacred places, and 20% in Forest.
GoonTangClan Drunk Squad
The Beggars of GoonTangClan get together, get drunk-as-fuck, and then run into major cities, or other crowded areas, and spray wine on unsuspecting pubbies until they are drunk-as-fuck too. The debuff "completely drunk" lasts for 30 minutes and persists through death. While completely drunk the pubbies will stumble around and vomit everywhere and are rendered essentially useless. They will usually rage immediately and gang up and try to kill us, but we just come back a few moments later and do it again to more people.
One example of the works of the Drunk Squad is when SanguineMoon (our embittered enemies in the early days of GoonTang) once held a 1v1 PVP tournament. Goons, looking for a good time, decided to participate. Our idea of participating was getting smashed and then spewing wine on all of the contestants to hinder their ability to duel properly. Needless to say the event turned absolutely chaotic as a handful of goons waded into dozens of pubbies while spraying rice wine everywhere. In their haste to kill the Drunk Squad they frequently hit other pubbies and gained infamy through their accidental murders. The non-Drunk Squad Goons that were observing, eating popcorn, and laughing their asses off soon ran into the fray and killed those who were foolish enough to go red, and sent their asses to jail.
Widely considered to be their most effective style, this Palm style is a Beggar's most direct combat style. Utilizing several knockbacks, this style will keep opponents in the air and primed for a brutalizing aerial groundslam.
-Established to be the best PVP skill set for Beggars. Versatile.
-Uses stacks of "Lotus Chi" to turn some attacks into AOE's and as a resource to use special attacks.
-Has (1)charge attack, (1)knock-back attack, (1)knock-up attack, (1)ranged attack, and (1)aerial smash (fucking awesome). Feint skill is a movement snare and prevents flying if it breaks a block.
-Has an impressive combo that can lock down enemies. Knock them up -> knock them back -> grab them in mid-air and then smash their face into the ground.
PVE Rating: ***
PVP Rating: *****
Name Type CD Range Hits Comments
Lotus Palm Fists - Internal - Yang - http://www.youtube.com/watch?v=CwTHptGNOQQ
Lotus Blooming From The Fire Attack 1.5s 20m Target Basic Ranged Attack. Will Consume a Lotus Chi to make the attack a small AoE.
Every Step A Lotus Attack 6s 3m Melee Becomes a charge attack if you're flying. Will consume a Lotus Chi to make the attack a small AoE.
Blooming Everywhere Attack 8s Melee Cone Knock back attack. Causes loss of HP's and Brawn for 7 seconds. Requires one charge of Lotus Chi. Can be followed up with Green Lotus if you have another charge of Lotus Chi.
Lotus Sharing One Root Feint 2s Melee Cone Feint attack, when a successful parry break occurs will reduce movement speed and prevent use of flying skill for 4 seconds.
Giving Buddha The Borrowed Flowers Block 1s Self Self A successful parry will give one stack of Lotus Chi. Higher skill will allow you to hold more charges of Lotus Chi.
Falling Flower and Flowing Water Rage 10s 3m Target Super Saiyan Attack! With a charge of Lotus Chi this becomes a small AoE.
Green Lotus Attack 8s 20m Target Aerial piledriver, only works on aerial targets. Note that Blooming Everywhere will cause a target to be airborne but the window to execute Green Lotus is VERY small.
Submerge The Lotus Attack 10s Melee Aoe Knock-up attack. Provides a +20% Lotus Palm power for 5s and gives one charge of Lotus Chi.
Basic PVP Strategy
First things first. Before you ever attack a person and especially before you ever get jumped you want to stack Lotus Chi. You can do this either by using Submerge The Lotus or finding a low level mob and blocking them with Giving Buddha The Borrowed Flowers active. Lotus Chi does not decay over time, so best to do this right when you enter the game. Having Lotus Chi will allow you to use your more powerful moves.
Lotus Palm excels at punishing people who are in the air. Whenever your opponent is in the air, use Green Lotus to slam them down. This can be especially effective for players attempting to run away using air dashes.
Lotus Palm has a powerful ABC combo. First use Submerge The Lotus to knock your opponent into the air. Then use Blooming Everywhere to knock your opponent up and away. Finally use Green Lotus to piledrive them out of the air to finish. Due to latency issues and a small window of opportunity it is best to mash your Green Lotus hotkey as soon as your Blooming Everywhere connects and hope the game registers. You'll need to start with at least 1 Lotus Chi stacked to complete this combo.
One thing to keep in mind when playing Lotus Plam is that while not every move needs Lotus Chi to be used, they will gladly eat your Lotus Chi for small AoE bonuses. The only moves that won't drain on Lotus Chi are the feint Lotus Sharing One Root and Submerge The Lotus. Oddly for a palm set, Submerge the Lotus uses a weapon for added damage.
Scaling
Projected values are starred.
Level Scaling
Skill Modifier 1 2 3 4 5 6 7 Hits
Lotus Blooming from the Fire Damage 57 84 2
Every Step A Lotus Damage 56 83 115 147 180 221 2
Blooming Everywhere Damage 56 83 115 147 180 221 1
Lotus Sharing One Root Damage 23 33 1
Give the Buddha Borrowed Flowers Stacks 4 7 NA
Falling Flower and Flowing Water Damage 186 272 594 728 8
Green Lotus Damage 113 165 350 441 1
Submerge the Lotus Damage 56 83 115 147 180 221 1
Submerge the Lotus Cooldown 15 14 10 8 1
Attribute Scaling
Skill Melee Damage Ranged Damage Internal Attack Damage
Lotus Blooming from the Fire 30% 33%
Every Step A Lotus 16% 19%
Blooming Everywhere 16% 19%
Lotus Sharing One Root 16% 19%
Give the Buddha Borrowed Flowers
Falling Flower and Flowing Water 98% 98%
Green Lotus 36% 38%
Submerge the Lotus 8% 8%
Spirit Snake Stick
This Stick style utilizes poisons and toxins to give Beggars an upperhand in dungeon combat. Using a combination of knockdowns and poisons, a Beggar is capable of quickly stacking poisons on large groups of enemies to clear a room fast.
Note:Some attacks were renamed, previous name stricken thru.
-AOE skill set that revolves around poisoning enemies and doing increased damage to poisoned (effected by "Strange Snake Poison") enemies. Best PVE set.
-Has (1)charge attack, (1)knock-down attack, (1)poison ("Strange Snake Poison") debuff (not an attack). Successful Feint skill knocks down and puts "High Snake Poison" on target (stronger than "Strange Snake Poison" and can be stacked with it)
-Every single attack is an AOE (except ultimate).
PVE Rating: *****
PVP Rating: **
Name Type CD Range Hits Comments
Spirit Snake Stick Stick - External - Hard - http://www.youtube.com/watch?v=adB-U9Snr_s
Snake Coiled on Green Bamboo Attack 2s Melee Cone Basic Cone attack, If target's are affected by Strange Snake Poison they will take more damage.
Flying Dragon Attack 6s 3m Target Becomes a charge attack if you're flying. If target is affected by Strange Snake Poison they will take more damage.
Snake in the Mouse LairHole Attack 4s Melee Cone If targets are affected by Strange Snake Poison they will also be knocked down.
Viper's Bite and Bee's Sting Feint 2s Melee Cone Successful parry break will cause knock down and High Snake Poison.
Changshan Mountain Snake Block 2s Self Self A successful parry will ignite will, attaching yang to each attack.
Ruthless Long Snake Rage 10s 3m Target Rage attack. Target's affected by Strange Snake Poison will take increased damage from this skill.
Frenzy Snakes And Mouses Snake Gliding and Rat Scurrying Utility 8s 3m AoE Applies Strange Snake Poison. Causes a slow and temporarily locks Flying Skills for 4 ticks. Each damage tick removes one instance of the debuff.
Lvl 1 = 5 stack, Lvls 2+ = 7 stacks.
Scaling
Level Scaling
Skill Modifier 1 2 3 4 5 6 7 Hits
Snake Coiled on Green Bamboo Damage 45 65 3
Flying Dragon Damage 50 73 101 129 158 194 228 2
Snake in the Mouse Lair Damage 50 73 101 129 158 194 228 1
Viper's Bite and Bee's Sting Damage 20 29 41 52 63 78 91 1
Changshan Mountain Snake Damage 7 10 NA
Ruthless Long Snake Damage 228 334 11
Snake Gliding and Rat Scurrying Stacks 5 7
Attribute Scaling
Skill Melee Damage Ranged Damage Internal Attack Damage
Snake Coiled on Green Bamboo 42%
Flying Dragon 30%
Snake in the Mouse Lair 10%
Viper's Bite and Bee's Sting 30%
Changshan Mountain Snake
Ruthless Long Snake 138% 138%
Snake Gliding and Rat Scurrying
Crying Stick
The most infamous of the Beggar styles, this Stick style focuses on becoming increasingly more drunk as the Beggar fights. Using this style, a Beggar is capable of spewing wine into the faces of their enemies and rendering them too drunk to fight, as well as snare them and drain their internal force.
Note: Some skills were renamed. Previous name stricken thru.
-Decent skill set that revolves around getting drunk and smashing single targets with your stick.
-"Okay" for PVP. Getting people drunk is hilarious if you can pull it off. Great for single target damage in PVE, but lags behind against large mob packs due to a lack of AOE.
-Attacks put "Wine Mist" effect on enemy. Increasing damage received and improving the "drunk" effect on the Beggar. Hilariously your target can eventually get drunk him/herself and start staggering around and eventually puke everywhere. A "drunk" Beggar gets improved defenses (dodge rate specifically, I think).
-Has (1)charge attack, (1)knock-back attack, (1)snare/hit-rate debuff (not an attack). Successful Feint puts a 15s debuff on target massively draining internal points (mana) if they use flying skills.
-Can get drunk beforehand by drinking alcohol.
PVE Rating: ****
PVP Rating: ***
Name Type CD Range Hits Comments
Crying Stick Stick - External - Hard - http://www.youtube.com/watch?v=SnARkCmy8N4
Bird's And Apes CryBirds Cry and Apes Wail Attack 6s 3m Target Becomes a charge attack if you're flying.
Wailing at the Dead End Attack 5s 5m Cone The infamous Booze-spewing skill. Makes opponents drunk. Best used at Goon meeting events. Requires a stack of Drunk State.
To Mourn a Dead Mother Attack 2s Melee Aoe AoE attack that is a good follow up to "Drunk Spit"
Cry for the World Feint 2s Melee Cone A successful parry break will cause flying skills do to internal damage. Ignites Wine Mist on enemy and applies a Drunk State on yourself.
Wandering Soul Block 1s Self Self Successful Block's have a chance to increase Drunk State. Chance of gaining a stack based on skill level.
Fallen Soul's Lament Rage 10s 3m Target Crying Stick rage attack.
Cry Without Tears Attack 8s 3m Target Will consume a stack of Drunk State to knock back enemy.
Scaling
Projected values are starred.
Level Scaling
Skill Modifier 1 2 3 4 5 6 7 Hits
Birds Cry and Apes Wail Damage 50 73 101 129 158 194 228 3
Wailing at the Dead End
To Mourn a Dead Mother Damage 84 3
Cry for the World Damage 20 29 41 52 63 78 91 1
Wandering Soul
Fallen Soul's Lament Damage 168 6
Cry Without Tears Damage 50 73 101 129 158 194 228 1
Attribute Scaling
Skill Melee Damage Ranged Damage Internal Attack Damage
Birds Cry and Apes Wail 30%
Wailing at the Dead End
To Mourn a Dead Mother 20%
Cry for the World 30%
Wandering Soul
Fallen Soul's Lament 100% 102%
Cry Without Tears 30%
Dog Beating Staff
Unreleased content. Translations may not be exact ARE SO EXACT NOW. ARE EXACTER.
Source: http://9yin.766.com/zpwxdgbf.html
Video: http://v.youku.com/v_show/id_XNDU1Mzk2NDc2.html
Name Type CD Range Hits Comments
===Dog Beating Stick=== Quarterstaff - External - Hard
Waving the Dog's Paws Attack 2s 3m Cone Single hit attack that inflicts "Instigate" status. Incited may be stacked up to three times.
Swipe the Dog's Back Attack 6s 20m Target Single hit thrust. Removes one Instigate status from the target to seal feint attacks.
Quick Strike on Dog's Hip Attack 8s 3m Target Charge attack. Four jabs. Removes one Instigate status from target to seal parrying. Turns into a charging attack in the air.
Luring Dogs to Camp Attack 8s 3m Target Charge attack. Spins staff for five hits. Removes one Instigate status from target to seal movement. Turns into a charging attack in the air.
Flatten Dog's Back Feint 2s 5m Cone When a block is broken, inflicts "Flatten" status on enemy for six seconds. Crushed enemies use 15 more flying points when they use flying skills. If the enemy has "Fallen" status when the blocks is broken, flying skills are sealed for two seconds as well.
Evil Dog Blocks the Way Block 1s Self Self Upon a successful block, inflicts Instigate status onto attacker. In addition, has a chance to inflict "Disarmed" upon block, sealing weapons for three seconds. The more Instigate the attacker has, the more likely he will be Disarmed.
Flip the Dog Upside-Down Attack 8s 6m AoE Single hit that launches enemies way up and inflicts "Fallen" status, which prevents jumping.
No Dogs Under Heaven Rage None Melee AoE Consumes 50 rage. Swing staff wildly to strike surrounding enemies 9 times. Upon the last strike enemies within 6 meters who are not blocking will be sent flying.
Sacred Places
See: Sacred_Ground
As a Yang and Hardness school, you get 10% bonus cultivation in Snow and Cave sacred places, and 20% in Forest.
GoonTangClan Drunk Squad
The Beggars of GoonTangClan get together, get drunk-as-fuck, and then run into major cities, or other crowded areas, and spray wine on unsuspecting pubbies until they are drunk-as-fuck too. The debuff "completely drunk" lasts for 30 minutes and persists through death. While completely drunk the pubbies will stumble around and vomit everywhere and are rendered essentially useless. They will usually rage immediately and gang up and try to kill us, but we just come back a few moments later and do it again to more people.
One example of the works of the Drunk Squad is when SanguineMoon (our embittered enemies in the early days of GoonTang) once held a 1v1 PVP tournament. Goons, looking for a good time, decided to participate. Our idea of participating was getting smashed and then spewing wine on all of the contestants to hinder their ability to duel properly. Needless to say the event turned absolutely chaotic as a handful of goons waded into dozens of pubbies while spraying rice wine everywhere. In their haste to kill the Drunk Squad they frequently hit other pubbies and gained infamy through their accidental murders. The non-Drunk Squad Goons that were observing, eating popcorn, and laughing their asses off soon ran into the fray and killed those who were foolish enough to go red, and sent their asses to jail.
Wushu GoonTang Clan 9yin 2goons1liang