Wudang PvP Set Summaries
Breeze Sword
Baller. A set with a lot of damage, a lot of control, probably the best single-target rage in the game, and a massive out-of-nowhere combo once you've got your three breeze chi and rage. Downside is that you need that breeze chi, so if the other guy doesn't want to stand and fight there isn't too much you can do about it. Don't underestimate the ground version of Purified & Exalted, it does maybe 35% less damage but it activates almost instantly with no tell and you can combo out of it really easily.
Combo:
Knockdown (Turbulent Rapids if you have your 3 breeze chi; or Blow Away In The Clear Wind)
Pure Spring Flows Forth
Clear Sound And Gentle Rhythm if you're close enough
A Gentle Breeze Blows
Note that you can combo both into and out of Purified & Exalted with that, and if you have full or almost full rage you can go combo, rage, combo, rage, combo with almost no breaks for 100% damage on nearly any school.
Things to know: Purified & Exalted gives you three stacks of breeze chi. Turbulent Rapids' airborne version is situational but almost always worse than ground-based in 1v1. Clear Sound And Gentle Rhythm applies a debuff that stacks up to 8(?) times that does a decent bit of damage whenever the other guy uses a flight skill.
Overall despite how astonishingly frightening the full knock down combo and rage to full knock down combo are this is still a reactionary set instead of an aggressive one. It has probably the second slowest feint in the game just ahead of Golden Snake Sting's feint, and the only other way to go into the knock down combo is to have full stacks of Breeze Chi, which requires successful blocking of multiple hits. Without the combo you're not going to be hitting very hard or fast so the key is to pay attention to your opponent and knock them down when they screw up instead of going in sword blazing hoping for a quick kill right off the bat. But when you punish their mistakes by doing 50% of their health in 15 seconds its pretty amazing.
Taiji Sword
Not as flashy as Breeze Sword, Taiji Sword is an incredibly tanky set thanks to the interaction of the parry (Rhino Watches The Moon) that restores mana, the mana regeneration skill (Circle The Moon Thrice) and the mana to HP swap (Pegasus Flying in the Sky). The feint (Dragonfly Touches Water) also restores mana! Played right you'll be able to outlast just about anything, which is important since everything in this set aside from the rage is fairly lackluster in damage output. It has no real combos to speak of, use Lion Shakes Mane and Swallow Flies Over The Pond to interrupt dangerous attacks and Plum Blossoms In The Wind to catch up to and ground anyone who tries to jump away from you. Outside of that play defensively and keep your health up through judicious use of mana regen and Pegasus, and learn to predict where opponents are going to goose away from Sword Dance and preempt their escape since you can move and use flying skills during Sword Dance.
This set is trickier than it sounds simply because your damage output outside the rage is honestly quite low and so while you may be incredibly capable of keeping your health up pretty much every other skill set will out damage yours in the short run so you must be capable of effectively nullifying threats before you get overwhelmed. You can't simply ride the health swap to victory because eventually you'll be caught without mana if you just try to go balls out offensively, you must play smart and keep your mana up to continue outlasting what's being thrown at you. Like Breeze Sword this is a reactionary set.
Yin-Yang Sword
Nobody uses this. If you're a weirdo who wants to use this, read on.
Don't be afraid to blow off all of your stacks of chi for energy management or healing. While Yang mode is useful for damage, you might want to consider Yin mode for the free stun on someone running. This actually works pretty well because you can stun someone with your stacks, charge, hit them a bunch, and then blow off your Yang stacks to switch yourself back into Yin mode and do more damage. Also, you can build up stacks by swinging a few times before you get into battle. If somebody's flying, hop up and tap them with Order of Yin and Yang, they'll crash to the ground like a stone.
In PvE: Congratulations, you exist to proc mangle a billion times with multi-hits. You're like a perish blade user that doesn't die as easily! And you're only 75% as good on your spam. If whatever your fighting doesn't get knocked back, use your rage.
In PvP: I've had limited success with a very aggressive playstyle. Remember: Your rage is a charge. It doesn't SAY this, but it is.
CAUTION
When taking part in the 6/7 skill quests, if you have a copper sword in your inventory, don't turn in your quest and lose the damn thing. Because that will happen. Ask kzn.
What Are Wudang Good/Bad At?
The Good: Wudang are best known for being incredibly annoying for several reasons: they're hard to kill and can go from 10% health to 90% in a couple seconds (this leaves them with little internal force but their skills are designed to mitigate this by regenerating it), being able to drain your internal force dry, having incredibly damaging rage moves, and having a set with two knockdowns.
The Bad: Not especially high damage on their non-rage attacks, though most attacks have a secondary effect that mitigates this somewhat.
The charts on this page are a work in progress as I get them set up correctly to make it more consistent with the rest of the fucking wiki.
Breeze Sword
Baller. A set with a lot of damage, a lot of control, probably the best single-target rage in the game, and a massive out-of-nowhere combo once you've got your three breeze chi and rage. Downside is that you need that breeze chi, so if the other guy doesn't want to stand and fight there isn't too much you can do about it. Don't underestimate the ground version of Purified & Exalted, it does maybe 35% less damage but it activates almost instantly with no tell and you can combo out of it really easily.
Combo:
Knockdown (Turbulent Rapids if you have your 3 breeze chi; or Blow Away In The Clear Wind)
Pure Spring Flows Forth
Clear Sound And Gentle Rhythm if you're close enough
A Gentle Breeze Blows
Note that you can combo both into and out of Purified & Exalted with that, and if you have full or almost full rage you can go combo, rage, combo, rage, combo with almost no breaks for 100% damage on nearly any school.
Things to know: Purified & Exalted gives you three stacks of breeze chi. Turbulent Rapids' airborne version is situational but almost always worse than ground-based in 1v1. Clear Sound And Gentle Rhythm applies a debuff that stacks up to 8(?) times that does a decent bit of damage whenever the other guy uses a flight skill.
Overall despite how astonishingly frightening the full knock down combo and rage to full knock down combo are this is still a reactionary set instead of an aggressive one. It has probably the second slowest feint in the game just ahead of Golden Snake Sting's feint, and the only other way to go into the knock down combo is to have full stacks of Breeze Chi, which requires successful blocking of multiple hits. Without the combo you're not going to be hitting very hard or fast so the key is to pay attention to your opponent and knock them down when they screw up instead of going in sword blazing hoping for a quick kill right off the bat. But when you punish their mistakes by doing 50% of their health in 15 seconds its pretty amazing.
Taiji Sword
Not as flashy as Breeze Sword, Taiji Sword is an incredibly tanky set thanks to the interaction of the parry (Rhino Watches The Moon) that restores mana, the mana regeneration skill (Circle The Moon Thrice) and the mana to HP swap (Pegasus Flying in the Sky). The feint (Dragonfly Touches Water) also restores mana! Played right you'll be able to outlast just about anything, which is important since everything in this set aside from the rage is fairly lackluster in damage output. It has no real combos to speak of, use Lion Shakes Mane and Swallow Flies Over The Pond to interrupt dangerous attacks and Plum Blossoms In The Wind to catch up to and ground anyone who tries to jump away from you. Outside of that play defensively and keep your health up through judicious use of mana regen and Pegasus, and learn to predict where opponents are going to goose away from Sword Dance and preempt their escape since you can move and use flying skills during Sword Dance.
This set is trickier than it sounds simply because your damage output outside the rage is honestly quite low and so while you may be incredibly capable of keeping your health up pretty much every other skill set will out damage yours in the short run so you must be capable of effectively nullifying threats before you get overwhelmed. You can't simply ride the health swap to victory because eventually you'll be caught without mana if you just try to go balls out offensively, you must play smart and keep your mana up to continue outlasting what's being thrown at you. Like Breeze Sword this is a reactionary set.
Yin-Yang Sword
Nobody uses this. If you're a weirdo who wants to use this, read on.
Don't be afraid to blow off all of your stacks of chi for energy management or healing. While Yang mode is useful for damage, you might want to consider Yin mode for the free stun on someone running. This actually works pretty well because you can stun someone with your stacks, charge, hit them a bunch, and then blow off your Yang stacks to switch yourself back into Yin mode and do more damage. Also, you can build up stacks by swinging a few times before you get into battle. If somebody's flying, hop up and tap them with Order of Yin and Yang, they'll crash to the ground like a stone.
In PvE: Congratulations, you exist to proc mangle a billion times with multi-hits. You're like a perish blade user that doesn't die as easily! And you're only 75% as good on your spam. If whatever your fighting doesn't get knocked back, use your rage.
In PvP: I've had limited success with a very aggressive playstyle. Remember: Your rage is a charge. It doesn't SAY this, but it is.
CAUTION
When taking part in the 6/7 skill quests, if you have a copper sword in your inventory, don't turn in your quest and lose the damn thing. Because that will happen. Ask kzn.
What Are Wudang Good/Bad At?
The Good: Wudang are best known for being incredibly annoying for several reasons: they're hard to kill and can go from 10% health to 90% in a couple seconds (this leaves them with little internal force but their skills are designed to mitigate this by regenerating it), being able to drain your internal force dry, having incredibly damaging rage moves, and having a set with two knockdowns.
The Bad: Not especially high damage on their non-rage attacks, though most attacks have a secondary effect that mitigates this somewhat.
The charts on this page are a work in progress as I get them set up correctly to make it more consistent with the rest of the fucking wiki.
Wushu GoonTang Clan 9yin 2goons1liang